geometry	"mine_view.fbx"
physics
{
	default "mine_view.fbx"
}




animation		 "attack" 			"mine_view_animations.fbx" from "230" to "240" speed 0.5
animation		 "idle" 			"mine_view_animations.fbx" from "1" to "127" speed 0.5 loop
animation		 "draw" 			"mine_view_animations.fbx" from "189" to "229" speed 0.8
animation		"run" "mine_view_animations.fbx" from "1" to "1" speed 0.2 loop
animation		"sprint_start" "mine_view_animations.fbx" from "1" to "1" speed 0.6 
animation		"sprint" "mine_view_animations.fbx" from "128" to "128" speed 0.3 loop
animation		"sprint_end" "mine_view_animations.fbx" from "1" to "1" speed 0.6 
animation		"jump_in" "mine_view_animations.fbx" from "1" to "1" speed 0.6 
animation		"jump" "mine_view_animations.fbx" from "119" to "127" speed 0.2 
animation		"jump_land" "mine_view_animations.fbx" from "1" to "1" speed 0.6 
animation		"flinch_gore" "mine_view_animations.fbx" from "63" to "65" speed 0.6 
