Date: 02/16/17 Time: 20:10:18: -------------------------------------------------------------- [ 0.030] Unbound/Unknown : Filesystem initialized, cache enabled Build 313 Windows 8 64-bit (build 9200) [ 1.007] Unbound/Unknown : Error: PhysX: Invalid Cuda context! Steam initialized [INVENTORY] Granting Promo Items Num displays: 1 Direct3D 9 initialized: Intel(R) HD Graphics 4600 (20.19.15.4531) Sound Device: Speakers (Realtek High Definition Audio) stereo Record Device: Microphone (Realtek High Definition Audio) Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading config://HistoryServers.json Loading config://RankedServers.json Main Menu Initialized at Version: 313 Steam Id: 159094373 Remote patch received. Loading... Remote patch applied succesfully. Client : 9.367309 : [Analytics] Recording launch event [ 20.673] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #1: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.016959190368652 currentTime = 20.667721283314 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.016958992928267 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.42397482320666 numDefaultsUpdated = 0 now = 15.509239196777 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.016959190368652 #3: lua/GUIManager.lua:390 deltaTime = 0.016958992928267 [ 20.686] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #2: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.021076202392578 currentTime = 20.685337808317 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.021076094359159 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.52690235897899 numDefaultsUpdated = 0 now = 15.53031539917 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.021076202392578 #3: lua/GUIManager.lua:390 deltaTime = 0.021076094359159 [ 20.704] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #3: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.015358924865723 currentTime = 20.703895482484 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.015359380282462 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.38398450706154 numDefaultsUpdated = 0 now = 15.545674324036 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.015358924865723 #3: lua/GUIManager.lua:390 deltaTime = 0.015359380282462 [ 20.722] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #4: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.018575668334961 currentTime = 20.721847445089 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.018575672060251 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.46439180150628 numDefaultsUpdated = 0 now = 15.564249992371 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.018575668334961 #3: lua/GUIManager.lua:390 deltaTime = 0.018575672060251 [ 20.740] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #5: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.016046524047852 currentTime = 20.739754103448 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.016046080738306 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.40115201845765 numDefaultsUpdated = 0 now = 15.580296516418 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.016046524047852 #3: lua/GUIManager.lua:390 deltaTime = 0.016046080738306 [ 20.758] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #6: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.018837928771973 currentTime = 20.757336805418 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.018838187679648 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.47095469199121 numDefaultsUpdated = 0 now = 15.59913444519 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.018837928771973 #3: lua/GUIManager.lua:390 deltaTime = 0.018838187679648 [ 20.775] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #7: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017123222351074 currentTime = 20.775171473468 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017123453319073 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.42808633297682 numDefaultsUpdated = 0 now = 15.616257667542 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017123222351074 #3: lua/GUIManager.lua:390 deltaTime = 0.017123453319073 [ 20.793] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #8: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017993927001953 currentTime = 20.79261515967 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017993854358792 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44984635896981 numDefaultsUpdated = 0 now = 15.634251594543 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017993927001953 #3: lua/GUIManager.lua:390 deltaTime = 0.017993854358792 [ 20.810] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #9: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.01740550994873 currentTime = 20.810016334353 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017405828461051 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.43514571152627 numDefaultsUpdated = 0 now = 15.651657104492 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.01740550994873 #3: lua/GUIManager.lua:390 deltaTime = 0.017405828461051 [ 20.828] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #10: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017050743103027 currentTime = 20.827752946638 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.01705084182322 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.42627104558051 numDefaultsUpdated = 0 now = 15.668707847595 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017050743103027 #3: lua/GUIManager.lua:390 deltaTime = 0.01705084182322 [ 20.845] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #11: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017958641052246 currentTime = 20.844639638857 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017958479002118 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44896197505295 numDefaultsUpdated = 0 now = 15.686666488647 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017958641052246 #3: lua/GUIManager.lua:390 deltaTime = 0.017958479002118 [ 20.863] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #12: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.016974449157715 currentTime = 20.862466549331 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.01697450876236 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.42436271905899 numDefaultsUpdated = 0 now = 15.703640937805 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.016974449157715 #3: lua/GUIManager.lua:390 deltaTime = 0.01697450876236 [ 20.880] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #13: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017576217651367 currentTime = 20.880235433133 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017576495185494 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.43941237963736 numDefaultsUpdated = 0 now = 15.721217155457 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017576217651367 #3: lua/GUIManager.lua:390 deltaTime = 0.017576495185494 [ 20.898] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #14: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.018929481506348 currentTime = 20.897878644199 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.018929107114673 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.47322767786682 numDefaultsUpdated = 0 now = 15.740146636963 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.018929481506348 #3: lua/GUIManager.lua:390 deltaTime = 0.018929107114673 [ 20.915] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #15: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.01765251159668 currentTime = 20.915221171605 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017652830109 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44132075272501 numDefaultsUpdated = 0 now = 15.75779914856 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.01765251159668 #3: lua/GUIManager.lua:390 deltaTime = 0.017652830109 [ 20.933] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #16: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017299652099609 currentTime = 20.932613657803 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017299706116319 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.43249265290797 numDefaultsUpdated = 0 now = 15.775098800659 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017299652099609 #3: lua/GUIManager.lua:390 deltaTime = 0.017299706116319 [ 20.950] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #17: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.016210556030273 currentTime = 20.950012970668 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.016210231930017 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.40525579825044 numDefaultsUpdated = 0 now = 15.791309356689 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.016210556030273 #3: lua/GUIManager.lua:390 deltaTime = 0.016210231930017 [ 20.968] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #18: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017765045166016 currentTime = 20.967436487171 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.01776546984911 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44413674622774 numDefaultsUpdated = 0 now = 15.809074401855 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017765045166016 #3: lua/GUIManager.lua:390 deltaTime = 0.01776546984911 [ 20.986] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #19: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017518043518066 currentTime = 20.98495309459 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017517847940326 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.43794619850814 numDefaultsUpdated = 0 now = 15.826592445374 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017518043518066 #3: lua/GUIManager.lua:390 deltaTime = 0.017517847940326 [ 21.003] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #20: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017304420471191 currentTime = 21.002941362652 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017304670065641 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.43261675164104 numDefaultsUpdated = 0 now = 15.843896865845 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017304420471191 #3: lua/GUIManager.lua:390 deltaTime = 0.017304670065641 [ 21.021] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #21: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.018485069274902 currentTime = 21.020817301009 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.018484752625227 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.46211881563067 numDefaultsUpdated = 0 now = 15.86238193512 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.018485069274902 #3: lua/GUIManager.lua:390 deltaTime = 0.018484752625227 [ 21.039] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #22: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017404556274414 currentTime = 21.038452133892 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017404899001122 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.43512247502804 numDefaultsUpdated = 0 now = 15.879786491394 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017404556274414 #3: lua/GUIManager.lua:390 deltaTime = 0.017404899001122 [ 21.056] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #23: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017717361450195 currentTime = 21.056226913453 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017717372626066 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44293431565166 numDefaultsUpdated = 0 now = 15.897503852844 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017717361450195 #3: lua/GUIManager.lua:390 deltaTime = 0.017717372626066 [ 21.074] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #24: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017909049987793 currentTime = 21.073517620249 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017908830195665 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44772075489163 numDefaultsUpdated = 0 now = 15.915412902832 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017909049987793 #3: lua/GUIManager.lua:390 deltaTime = 0.017908830195665 [ 21.091] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #25: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017227172851563 currentTime = 21.090755575525 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017227094620466 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.43067736551166 numDefaultsUpdated = 0 now = 15.932640075684 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017227172851563 #3: lua/GUIManager.lua:390 deltaTime = 0.017227094620466 [ 21.109] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #26: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017858505249023 currentTime = 21.108382030226 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017858561128378 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44646402820945 numDefaultsUpdated = 0 now = 15.950498580933 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017858505249023 #3: lua/GUIManager.lua:390 deltaTime = 0.017858561128378 [ 21.126] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #27: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.018124580383301 currentTime = 21.126227869186 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.018124490976334 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.45311227440834 numDefaultsUpdated = 0 now = 15.968623161316 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.018124580383301 #3: lua/GUIManager.lua:390 deltaTime = 0.018124490976334 [ 21.145] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #28: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.018036842346191 currentTime = 21.144552816062 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.018036365509033 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.45090913772583 numDefaultsUpdated = 0 now = 15.986660003662 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.018036842346191 #3: lua/GUIManager.lua:390 deltaTime = 0.018036365509033 [ 21.163] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #29: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.016670227050781 currentTime = 21.162463818664 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.016670100390911 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.41675250977278 numDefaultsUpdated = 0 now = 16.003330230713 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.016670227050781 #3: lua/GUIManager.lua:390 deltaTime = 0.016670100390911 [ 21.180] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #30: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.018266677856445 currentTime = 21.179766006673 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.018267540261149 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.45668850652874 numDefaultsUpdated = 0 now = 16.021596908569 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.018266677856445 #3: lua/GUIManager.lua:390 deltaTime = 0.018267540261149 [ 21.198] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #31: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017036437988281 currentTime = 21.197445833499 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017035948112607 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.42589870281518 numDefaultsUpdated = 0 now = 16.038633346558 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017036437988281 #3: lua/GUIManager.lua:390 deltaTime = 0.017035948112607 [ 21.215] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #32: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017471313476563 currentTime = 21.214731885749 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017471924424171 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.43679811060429 numDefaultsUpdated = 0 now = 16.056104660034 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017471313476563 #3: lua/GUIManager.lua:390 deltaTime = 0.017471924424171 [ 21.232] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #33: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017704010009766 currentTime = 21.232107925885 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017704341560602 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44260853901505 numDefaultsUpdated = 0 now = 16.073808670044 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017704010009766 #3: lua/GUIManager.lua:390 deltaTime = 0.017704341560602 [ 21.250] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #34: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017131805419922 currentTime = 21.249576436331 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017132142558694 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.42830356396735 numDefaultsUpdated = 0 now = 16.090940475464 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017131805419922 #3: lua/GUIManager.lua:390 deltaTime = 0.017132142558694 [ 21.268] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #35: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017627716064453 currentTime = 21.267484025599 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017627386376262 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44068465940654 numDefaultsUpdated = 0 now = 16.108568191528 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017627716064453 #3: lua/GUIManager.lua:390 deltaTime = 0.017627386376262 [ 21.286] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #36: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.018211364746094 currentTime = 21.285455847599 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.01821075566113 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.45526889152825 numDefaultsUpdated = 0 now = 16.126779556274 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.018211364746094 #3: lua/GUIManager.lua:390 deltaTime = 0.01821075566113 [ 21.303] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #37: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017484664916992 currentTime = 21.303013725325 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017484957352281 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.43712393380702 numDefaultsUpdated = 0 now = 16.144264221191 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017484664916992 #3: lua/GUIManager.lua:390 deltaTime = 0.017484957352281 [ 21.321] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #38: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017795562744141 currentTime = 21.320631181237 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.017795570194721 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44488925486803 numDefaultsUpdated = 0 now = 16.162059783936 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017795562744141 #3: lua/GUIManager.lua:390 deltaTime = 0.017795570194721 [ 21.338] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #39: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.017608642578125 currentTime = 21.338003497736 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.01760876737535 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.44021918438375 numDefaultsUpdated = 0 now = 16.179668426514 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.017608642578125 #3: lua/GUIManager.lua:390 deltaTime = 0.01760876737535 [ 21.356] ClientGame::UpdateWorld : Error: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number [Client] Script Error #40: lua/menu/GUIMainMenu.lua:3221: attempt to compare nil with number Call stack: #1: Update lua/menu/GUIMainMenu.lua:3221 self = GUIMainMenu { } deltaTime = 0.018659591674805 currentTime = 21.355854922151 alertText = nil listChanged = false (for index) = 0 (for limit) = 52 (for step) = 1 s = 0 #2: Update lua/GUIManager.lua:290 self = GUIManager { } deltaTime = 0.018659453839064 numScripts = 1 allowedUpdatesForDefaultUpdateInterval = 0.46648634597659 numDefaultsUpdated = 0 now = 16.198328018188 (for index) = 1 (for limit) = 1 (for step) = -1 s = 1 script = GUIMainMenu { } dt = 0.018659591674805 #3: lua/GUIManager.lua:390 deltaTime = 0.018659453839064 Connecting to server 45.35.1.11:27015 [ 32.225] Worker 14 : Downloading mods [ 40.137] Worker 14 : Finished downloading and installing mods Loading config://ConsoleBindings.json Loading config://FavoriteServers.json Loading config://HistoryServers.json Loading config://RankedServers.json Main Menu Initialized at Version: 313 Steam Id: 159094373 Remote patch received. Loading... Remote patch applied succesfully. [262.061] MainThread : Error: Attempted to load remote options from a file that does not exist. [262.068] MainThread : Error: 2 memory leaks in 'ModServices' (3048 bytes) [262.077] MainThread : Error: 2 memory leaks in 'BaseFileTextureManager' (520 bytes) [262.126] MainThread : Error: 2 memory leaks in 'D3D9Device' (168 bytes) [262.553] MainThread : Error: 3 memory leaks in 'ClientMisc' (596 bytes) [262.553] MainThread : Error: 9 memory leaks in 'Client' (4332 bytes) [262.572] MainThread : Error: PhysX: Foundation destruction failed due to pending module references. Close/release all depending modules first. [262.572] MainThread : Error: 10 memory leaks in 'PhysX' (2280 bytes) [262.572] MainThread : Error: 10 memory leaks in 'Physics' (2280 bytes) [262.572] MainThread : Error: 19 memory leaks in 'Engine' (6612 bytes)