Initialize engine version: 5.4.3f1 (01f4c123905a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380) Vendor: NVIDIA VRAM: 2016 MB Begin MonoManager ReloadAssembly Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain - Completed reload, in 0.605 seconds Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on RoomLoader This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on uGUI This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on uGUI_FeedbackCollector This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on uGUI_PopupMessage This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on Sky This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on OVRScreenFade This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on Player This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on JSONLevelLoader This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on VRConsoleCommand This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on LevelLoader This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) OnLevelWasLoaded was found on uGUI_PopupNotification This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 375) Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found Initializing input. Input initialized. desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0 Initialized touch support. UnloadTime: 1.064399 ms FMOD Studio: Creating runtime system instance (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading game settings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour (Game Object 'GamePerformanceMonitoring') is missing! (Filename: Line: 1656) Steamworks: Initialised and ready for use. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Process name: Subnautica (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) changeset 42313, QualityLevel = 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OK Running Win64 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) SystemInfo: deviceModel = CM6330_CM6630_CM6730_CM6830-8 (ASUSTeK Computer INC.) deviceName = DESKTOP-FLGRCPN deviceType = Desktop deviceUniqueIdentifier = 78e331c3fe279d59e1de992344633f8211032bc3 graphicsDeviceID = 4992 graphicsDeviceName = NVIDIA GeForce GTX 750 Ti graphicsDeviceType = Direct3D11 graphicsDeviceVendor = NVIDIA graphicsDeviceVendorID = 4318 graphicsDeviceVersion = Direct3D 11.0 [level 11.0] graphicsMemorySize = 2016 graphicsShaderLevel = 50 npotSupport = Full maxTextureSize = 16384 operatingSystem = Windows 10 (10.0.0) 64bit processorCount = 4 processorFrequency = 3093 processorType = Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz supportedRenderTargetCount = 8 supports3DTextures = True supportsAccelerometer = False supportsComputeShaders = True supportsGyroscope = False supportsImageEffects = True supportsInstancing = True supportsLocationService = False supportsRawShadowDepthSampling = True supportsRenderTextures = True supportsRenderToCubemap = True supportsShadows = True supportsSparseTextures = True supportsStencil = 1 supportsVibration = False systemMemorySize = 8145 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steamworks: Received stats and achievements from Steam (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Save / Load: Less than 5 save games detected. Hiding load panel scroll bar. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.160604 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: EstimateCompactOctreeBytes total ms: 0.5728 self ms: 0.5734 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Heartbeat CSV, time s,56.25984, GC.GetTotalMemory MB,71.81641, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,23, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1798 unused Assets to reduce memory usage. Loaded Objects now: 9574. Total: 111.886414 ms (FindLiveObjects: 0.517797 ms CreateObjectMapping: 0.698894 ms MarkObjects: 109.201408 ms DeleteObjects: 1.467314 ms) WARNING: Did not receive valid response from session request. Response text: (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab UnitTests (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab ConsoleCommands (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab TechTree (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab EcoManager (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab FPSCounter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab IngameMenu (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab WorldArrowManager (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab x_Clouds (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab MonitorLauncher (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab DNADatabase (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab Exploder (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab GUI (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab LootSpawner (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab TelemetryManager (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab SteamEconomy (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab RandomStart (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab SchoolFishManager (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab WaterTemperatureSimulation (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab PrisonManager (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab TeleporterManager (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PrefabListSpawner: Spawning prefab VFXStoryEventsManager (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'Marmoset/Constructing/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found Cyclops::Awake frame 7279 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: Loading lightmapped prefab scene Cyclops total ms: 3223.638 self ms: 3223.638 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Streamer not ready for __LIGHTMAPPED_PREFAB__ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Caching tech types for 2639 prefabs (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loaded lightmapped prefab Cyclops frame 7279 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'Marmoset/Fabricating/Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: Loading lightmapped prefab scene EscapePod total ms: 1194.359 self ms: 1194.359 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loaded lightmapped prefab EscapePod frame 7380 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: Loading lightmapped prefab scene Aurora total ms: 3909.09 self ms: 3909.09 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Streamer not ready for Aurora (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loaded lightmapped prefab Aurora frame 7691 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PAXTerrainController::Initialize called - frame = 7691 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PAXTerrainController::MountWorld frame 7721 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) builders ready, building world.. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) loading static world at 'SNUnmanagedData\Build18'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) World in SNUnmanagedData\Build18 is from version 39 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LargeWorld: Loading world. Frame 7723. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LargeWorld land 'Voxeland (Voxeland)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LargeWorldStreamer::Deinitialize called, frame 7723 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LargeWorldStreamer::Initialize frame 7723 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Read streaming settings: max frame ms 10, skip ents False, budget 200 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LargeWorldStreamer allocated space for 26,20,26 octree batches (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Calling LoadPrefabDatabase frame 7723 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L1: Initialize prefab database (WorldEntities) total ms: 3.0809 self ms: 3.0809 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L1: Initialize protobuf serializer total ms: 0.0103 self ms: 0.0103 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L1: SaveLoadManager.Initialize total ms: 0.785 self ms: 0.785 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L1: Create octree compiler total ms: 3.9689 self ms: 3.9693 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L1: Create batch thread total ms: 0.883 self ms: 0.883 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: Streamer initialize total ms: 280.615 self ms: 268.1695 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Read clip map settings from SNUnmanagedData\clipmaps-recommended.json: {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":7,"chunksVertically":7,"colliders":true,"downsamples":0,"maxBlockTypes":2147483647,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":false},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.33,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":true,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":0,"maxBlockTypes":8,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":3,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175} (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prewarming all workspaces for res = 32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Growing ChunkWorkspace to meshRes = 32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Growing ChunkWorkspace to meshRes = 32 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ClipMapManager initialize done (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) initializing first time explosion (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: cellManager.ResetEntityDistributions total ms: 18.0306 self ms: 18.0306 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: LoadSceneObjects total ms: 201.4403 self ms: 201.4406 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Cyclops::Awake frame 7726 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adding missing component 'GrownPlant' (#0) to 'farming_plant_02(Clone)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adding missing component 'GrownPlant' (#0) to 'farming_plant_03(Clone)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adding missing component 'GrownPlant' (#0) to 'farming_plant_01_01(Clone)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adding missing component 'GrownPlant' (#0) to 'farming_plant_01_01(Clone)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adding missing component 'GrownPlant' (#0) to 'farming_plant_01_01(Clone)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - PropulsionCannon': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found L0: LoadGlobalRoot total ms: 379.8592 self ms: 379.8592 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity SolarPanel(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity SolarPanel(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity StarshipDesk(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity StarshipChair(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity SolarPanel(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity SolarPanel(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: RefreshExistingBatchesForPlayMode total ms: 74.2331 self ms: 74.2335 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) loading palette for LargeWorld at 'BlockPrefabs'. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: Loading palette total ms: 208.8335 self ms: 208.8335 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: Loading heightmap total ms: 287.8633 self ms: 287.8633 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) biome map downsample factor: 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: Loading biome map total ms: 44.8875 self ms: 44.8875 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LargeWorld: calling land.Rebuild frame 7731 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: Rebuilding land total ms: 15.1909 self ms: 15.1909 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: Refresh signal database total ms: 2.2954 self ms: 2.2957 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OK world mounted: SNUnmanagedData\Build18 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Aurora-MainPrefab/Aurora was spawned in batch 17,18,11, block 2812,2969,1909, wspos (764.4, -70.2, -138.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LOADING FINISHED (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LightmappedPrefabs all loaded, maybe starting intro vignette frame 8549 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube" (Filename: Line: 0) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "EscapePod/escapepod_collision/Cube" (Filename: Line: 0) The referenced script on this Behaviour is missing! (Filename: Line: 1510) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 19484 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1764) The referenced script on this Behaviour is missing! (Filename: Line: 1510) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 12832 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1764) The referenced script on this Behaviour is missing! (Filename: Line: 1510) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 15636 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1764) Entity Landscape/Cells/Batch 14,19,17 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 14,21,17, block 2369,3514,2861, wspos (321.4, 474.4, 813.7), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,19,18 cell 1,2,0 L2 root/Skyray(Clone) was spawned in batch 14,20,18, block 2338,3275,2939, wspos (290.4, 235.4, 891.5), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,19,18 cell 1,2,0 L2 root/Skyray(Clone) was spawned in batch 14,20,18, block 2338,3262,2940, wspos (290.9, 222.6, 892.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour is missing! (Filename: Line: 1510) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 20288 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1764) Entity Landscape/Cells/Batch 14,19,17 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 14,22,17, block 2370,3520,2861, wspos (322.7, 480.0, 814.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WARNING WARNING WARNING: Some how ended up with 0 tris after simplification! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour is missing! (Filename: Line: 1510) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 16508 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1764) The referenced script on this Behaviour is missing! (Filename: Line: 1510) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 11716 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1764) Entity Landscape/Cells/Batch 14,19,18 cell 2,1,1 L2 root/Skyray(Clone) was spawned in batch 14,24,18, block 2375,3915,3002, wspos (327.2, 875.4, 954.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,19,18 cell 2,2,2 L2 root/Skyray(Clone) was spawned in batch 14,20,18, block 2379,3297,3010, wspos (332.0, 257.0, 962.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 15,19,19 cell 0,2,0 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2433,3337,3074, wspos (385.7, 297.6, 1026.5), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,19,19 cell 1,1,0 L2 root/Skyray(Clone) was spawned in batch 14,20,19, block 2338,3279,3077, wspos (290.5, 239.5, 1029.8), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) WARNING WARNING WARNING: Some how ended up with 0 tris after simplification! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - Mesmer': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found WARNING WARNING WARNING: Some how ended up with 0 tris after simplification! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 15,19,19 cell 0,2,0 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2432,3325,3074, wspos (384.3, 285.5, 1026.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,19,18 cell 2,1,1 L2 root/Skyray(Clone) was spawned in batch 14,24,18, block 2373,3901,3001, wspos (325.7, 861.6, 953.7), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 15,19,19 cell 0,2,0 L2 root/Skyray(Clone) was spawned in batch 15,20,19, block 2431,3312,3073, wspos (383.9, 272.4, 1025.9), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state InAwakeAsync in Cell.AddEntity of cell Cell 1,4,0 (level 1, batch 16,17,18, state InAwakeAsync) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: CellManager::EstimateBytes total ms: 5.0647 self ms: 5.0647 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: EstimateCompactOctreeBytes total ms: 1.3401 self ms: 1.3405 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Heartbeat CSV, time s,116.2402, GC.GetTotalMemory MB,358.5703, OctNodes MB,7.247925, CompactOctrees MB,67.24078, CellManager MB,9.019381, ClipMapManager MB,3.419497, GCCount,36, PlayerPos,489.3192,-120.0633,865.7173, WorkingSet MB,0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The referenced script on this Behaviour is missing! (Filename: Line: 1510) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 1656) A script behaviour (script unknown or not yet loaded) has a different serialization layout when loading. (Read 44 bytes but expected 26416 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 1764) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity ExosuitPropulsionArmfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity ExosuitPropulsionArmfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity workbenchfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity ExosuitPropulsionArmfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity ExosuitPropulsionArmfragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_02(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_03(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_03(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_02(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_03(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_01(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_01(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_03(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_01(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_02(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity submarine_Workbench_damaged_03(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed extracting collision mesh because vertex at index 116 contains a non-finite value (1.#QNAN0, 1.#QNAN0, 1.#QNAN0). Mesh asset path "" Mesh name "TERRAIN collider for chunk" (Filename: Line: 69) L0: CellManager::EstimateBytes total ms: 4.2496 self ms: 4.2496 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: EstimateCompactOctreeBytes total ms: 1.2604 self ms: 1.2607 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Heartbeat CSV, time s,176.2438, GC.GetTotalMemory MB,403.3008, OctNodes MB,7.247925, CompactOctrees MB,97.17386, CellManager MB,11.46979, ClipMapManager MB,15.86551, GCCount,44, PlayerPos,713.656,-300.1249,1143.443, WorkingSet MB,0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving 88 batches to D:\program files\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0010 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity farming_plant_01_01(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity farming_plant_01_01(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity farming_plant_01_01(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity farming_plant_01_01(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: CellManager::EstimateBytes total ms: 4.6154 self ms: 4.6158 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: EstimateCompactOctreeBytes total ms: 1.3654 self ms: 1.3654 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Heartbeat CSV, time s,236.2502, GC.GetTotalMemory MB,406.5469, OctNodes MB,7.247925, CompactOctrees MB,99.67769, CellManager MB,11.85512, ClipMapManager MB,15.89988, GCCount,51, PlayerPos,716.2057,-373.2865,1194.845, WorkingSet MB,0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Trigger opened event (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity HoleMesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: CellManager::EstimateBytes total ms: 4.4059 self ms: 4.4062 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: EstimateCompactOctreeBytes total ms: 1.277 self ms: 1.277 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Heartbeat CSV, time s,296.2436, GC.GetTotalMemory MB,409.3438, OctNodes MB,7.247925, CompactOctrees MB,99.67769, CellManager MB,11.79265, ClipMapManager MB,6.412461, GCCount,57, PlayerPos,693.7719,-346.8725,1183.532, WorkingSet MB,0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HoopFishSchool(Clone).mass now 2.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) HoopFishSchool(Clone).mass now 2.8 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: CellManager::EstimateBytes total ms: 4.7403 self ms: 4.7403 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: EstimateCompactOctreeBytes total ms: 1.4779 self ms: 1.4779 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Heartbeat CSV, time s,356.2404, GC.GetTotalMemory MB,407.6016, OctNodes MB,7.247925, CompactOctrees MB,99.67769, CellManager MB,11.77812, ClipMapManager MB,15.89988, GCCount,62, PlayerPos,708.7321,-367.9478,1198.464, WorkingSet MB,0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving 91 batches to D:\program files\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0010 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,0 (level 1, batch 11,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 1, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 1, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 1, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 1, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 1, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 1, batch 12,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 11,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 10,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 10,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 10,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,1 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,2 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,3 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,4 (level 1, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 7,0,4 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 7,0,5 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 7,0,6 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 7,0,7 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 7,0,8 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 7,0,9 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,0,4 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,0,5 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,0,6 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,0,7 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,0,8 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,0,9 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,0,4 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,0,5 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,0,6 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,0,7 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,0,8 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,0,9 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,1,9 (level 0, batch 11,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 11,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 10,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 10,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,3 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,4 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,3,0 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,3,1 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,3,2 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,3,3 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,3,4 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,4,0 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,4,1 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,4,2 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,4,3 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,4,4 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,3 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,4 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,0 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,1 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,2 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,3 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,4 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,0 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,1 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,2 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,3 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,4 (level 1, batch 12,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 11,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,18,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,3 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,4 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,3 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,4 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,3 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,4 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,3 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,4 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,3 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,4 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,3 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,4 (level 1, batch 12,19,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 11,19,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 1, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,3,0 (level 1, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,4,0 (level 1, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 1, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,0 (level 1, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,0 (level 1, batch 12,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,0 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,1 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,2 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,3 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,4 (level 1, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,6,3 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,6,4 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,6,5 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,6,6 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,6,7 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,6,8 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,7,3 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,7,4 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,7,5 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,7,6 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,7,7 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,7,8 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,8,3 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,8,4 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,8,5 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,8,6 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,8,7 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,8,8 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,6,3 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,7,3 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 4,8,3 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 5,6,3 (level 0, batch 11,18,12, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 7,8,9 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state InAwakeAsync in SerializeAsync of cell Cell 7,9,7 (level 0, batch 11,18,12, state InAwakeAsync) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 7,9,8 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 7,9,9 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,6,9 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,7,9 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,8,9 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,9,4 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,9,5 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,9,6 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,9,7 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,9,8 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 8,9,9 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,6,4 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,6,5 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,6,6 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,6,7 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,6,8 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,6,9 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,7,4 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,7,5 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,7,6 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,7,7 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,7,8 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,7,9 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,8,4 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,8,5 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,8,6 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,8,7 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,8,8 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,8,9 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,9,4 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,9,5 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,9,6 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,9,7 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,9,8 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 9,9,9 (level 0, batch 11,18,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 10,18,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 11,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,19,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 10,17,13, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 10,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,0 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 11,17,12, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,0 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 10,17,11, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnTriggerExit failed. Fixing. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,6 L0 root/metal1(Clone) was spawned in batch 11,-52,12, block 1795,-8368,2030, wspos (-252.1, -11407.8, -17.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-17,12, block 1794,-2760,2034, wspos (-253.4, -5799.4, -13.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,4 L0 root/Titanium(Clone) was spawned in batch 11,-12,12, block 1801,-2038,1992, wspos (-246.3, -5077.0, -55.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,5,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1807,-1792,2033, wspos (-240.8, -4831.3, -14.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 3,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1810,-1789,2040, wspos (-237.7, -4828.3, -7.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 7,4,6 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,-14,12, block 1881,-2334,2019, wspos (-166.5, -5373.6, -28.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 4,0,1 L1 root/SandShark(Clone) was spawned in batch 11,-3,12, block 1894,-572,1955, wspos (-153.2, -3611.9, -92.7), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 10,18,12 cell 4,0,4 L1 root/battery_charging_station_damaged_base(Clone) was spawned in batch 10,-22,12, block 1757,-3537,2049, wspos (-290.3, -6576.1, 1.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 10,18,12 cell 4,0,4 L1 root/battery_charging_station_damaged_cover(Clone) was spawned in batch 10,-22,12, block 1745,-3522,2054, wspos (-302.8, -6561.4, 6.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 7,4,6 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,-14,12, block 1881,-2337,2019, wspos (-166.5, -5376.5, -28.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 3,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1810,-1792,2040, wspos (-237.7, -4831.1, -7.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 4,0,1 L1 root/SandShark(Clone) was spawned in batch 11,-3,12, block 1896,-576,1955, wspos (-151.2, -3615.3, -92.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,6 L0 root/metal1(Clone) was spawned in batch 11,-52,12, block 1795,-8384,2030, wspos (-252.1, -11423.3, -17.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-17,12, block 1794,-2768,2034, wspos (-253.4, -5807.2, -13.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 7,4,6 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,-14,12, block 1881,-2352,2019, wspos (-166.5, -5391.4, -28.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,4 L0 root/Titanium(Clone) was spawned in batch 11,-12,12, block 1801,-2048,1992, wspos (-246.3, -5087.1, -55.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 10,18,12 cell 4,0,4 L1 root/battery_charging_station_damaged_base(Clone) was spawned in batch 10,-22,12, block 1757,-3552,2049, wspos (-290.3, -6591.1, 1.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,6 L0 root/metal1(Clone) was spawned in batch 11,-52,12, block 1795,-8401,2030, wspos (-252.1, -11440.5, -17.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,5,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1807,-1808,2033, wspos (-240.8, -4847.7, -14.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 7,4,6 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,-14,12, block 1881,-2369,2019, wspos (-166.5, -5408.6, -28.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 3,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1810,-1808,2040, wspos (-237.7, -4847.0, -7.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 4,0,1 L1 root/SandShark(Clone) was spawned in batch 11,-3,12, block 1898,-610,1958, wspos (-149.4, -3649.0, -89.1), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,6 L0 root/metal1(Clone) was spawned in batch 11,-52,12, block 1795,-8417,2030, wspos (-252.1, -11456.2, -17.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-17,12, block 1794,-2784,2034, wspos (-253.4, -5823.6, -13.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 7,4,6 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,-14,12, block 1881,-2385,2019, wspos (-166.5, -5424.1, -28.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,4 L0 root/Titanium(Clone) was spawned in batch 11,-12,12, block 1801,-2064,1992, wspos (-246.3, -5103.3, -55.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 10,18,12 cell 4,0,4 L1 root/battery_charging_station_damaged_cover(Clone) was spawned in batch 10,-22,12, block 1745,-3552,2054, wspos (-302.8, -6591.9, 6.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,6 L0 root/metal1(Clone) was spawned in batch 11,-52,12, block 1795,-8432,2030, wspos (-252.1, -11471.5, -17.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,5,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1807,-1824,2033, wspos (-240.8, -4863.2, -14.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 7,4,6 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,-15,12, block 1881,-2400,2019, wspos (-166.5, -5439.5, -28.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: CellManager::EstimateBytes total ms: 4.8926 self ms: 4.8926 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: EstimateCompactOctreeBytes total ms: 1.6163 self ms: 1.6163 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Heartbeat CSV, time s,416.246, GC.GetTotalMemory MB,520.0117, OctNodes MB,7.247925, CompactOctrees MB,109.0893, CellManager MB,13.35131, ClipMapManager MB,21.96583, GCCount,67, PlayerPos,-214.5288,-32.60315,-25.72618, WorkingSet MB,0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 3,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1810,-1824,2040, wspos (-237.7, -4863.8, -7.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 4,0,1 L1 root/SandShark(Clone) was spawned in batch 11,-4,12, block 1898,-640,1957, wspos (-149.4, -3679.9, -90.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,6 L0 root/metal1(Clone) was spawned in batch 11,-52,12, block 1795,-8449,2030, wspos (-252.1, -11488.8, -17.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-17,12, block 1794,-2800,2034, wspos (-253.4, -5839.9, -13.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 7,4,6 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,-15,12, block 1881,-2418,2019, wspos (-166.5, -5457.1, -28.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,4 L0 root/Titanium(Clone) was spawned in batch 11,-13,12, block 1801,-2080,1992, wspos (-246.3, -5120.0, -55.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,6 L0 root/metal1(Clone) was spawned in batch 11,-52,12, block 1795,-8464,2030, wspos (-252.1, -11503.7, -17.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,5,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1807,-1840,2033, wspos (-240.8, -4879.3, -14.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 10,18,12 cell 4,0,4 L1 root/battery_charging_station_damaged_base(Clone) was spawned in batch 10,-22,12, block 1757,-3584,2049, wspos (-290.3, -6623.8, 1.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 7,4,6 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,-15,12, block 1881,-2432,2019, wspos (-166.5, -5471.9, -28.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 3,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1810,-1840,2040, wspos (-237.7, -4880.0, -7.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 4,0,1 L1 root/SandShark(Clone) was spawned in batch 11,-4,12, block 1893,-673,1957, wspos (-154.5, -3712.5, -90.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception caught: Object reference not set to an instance of an object Exception caught: Object reference not set to an instance of an object Exception caught: Object reference not set to an instance of an object Exception caught: Object reference not set to an instance of an object Exception caught: Object reference not set to an instance of an object Entity Landscape/Cells/Batch 11,18,12 cell 2,4,6 L0 root/metal1(Clone) was spawned in batch 11,-53,12, block 1795,-8481,2030, wspos (-252.1, -11520.5, -17.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-17,12, block 1794,-2816,2034, wspos (-253.4, -5855.8, -13.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 7,4,6 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,-15,12, block 1881,-2449,2019, wspos (-166.5, -5488.9, -28.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,4 L0 root/Titanium(Clone) was spawned in batch 11,-13,12, block 1801,-2096,1992, wspos (-246.3, -5135.8, -55.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving 91 batches to D:\program files\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0010 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 10,18,12 cell 4,0,4 L1 root/battery_charging_station_damaged_cover(Clone) was spawned in batch 10,-22,12, block 1745,-3584,2054, wspos (-302.8, -6623.9, 6.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,6 L0 root/metal1(Clone) was spawned in batch 11,-53,12, block 1795,-8496,2030, wspos (-252.1, -11536.0, -17.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,5,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1807,-1856,2033, wspos (-240.8, -4895.4, -14.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 7,4,6 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,-15,12, block 1881,-2465,2019, wspos (-166.5, -5504.7, -28.3), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 3,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-11,12, block 1810,-1856,2040, wspos (-237.7, -4895.2, -7.4), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,6 L0 root/metal1(Clone) was spawned in batch 11,-53,12, block 1795,-8512,2030, wspos (-252.1, -11551.9, -17.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 2,4,7 L0 root/StalkerTooth(Clone) was spawned in batch 11,-17,12, block 1794,-2832,2034, wspos (-253.4, -5871.5, -13.6), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,12 cell 4,0,1 L1 root/SandShark(Clone) was spawned in batch 11,-4,12, block 1897,-706,1956, wspos (-150.1, -3745.0, -91.9), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Shader 'UWE/Marmoset/VFX/Bumped Specular IBL - BurstFX': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found Unregistering child entity SeaglideJunkFragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state InAwakeAsync in Cell.AddEntity of cell Cell 0,0,0 (level 3, batch 10,18,14, state InAwakeAsync) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 12,18,12 cell 0,6,9 L0 root/RabbitRayEgg(Clone) was spawned in batch 12,14,12, block 1931,2370,2068, wspos (-116.9, -669.5, 20.5), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adding missing component 'JointHelper' (#0) to 'Floater(Clone)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adding missing component 'JointHelper' (#0) to 'Floater(Clone)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adding missing component 'JointHelper' (#0) to 'Floater(Clone)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adding missing component 'JointHelper' (#0) to 'Floater(Clone)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Adding missing component 'JointHelper' (#0) to 'Floater(Clone)' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 11,18,13 cell 8,6,2 L0 root/RabbitRayEgg(Clone) was spawned in batch 11,16,13, block 1888,2702,2119, wspos (-159.8, -337.3, 71.5), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: CellManager::EstimateBytes total ms: 4.4301 self ms: 4.4305 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: EstimateCompactOctreeBytes total ms: 1.2243 self ms: 1.2243 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Heartbeat CSV, time s,476.244, GC.GetTotalMemory MB,564.2422, OctNodes MB,7.247925, CompactOctrees MB,85.9236, CellManager MB,12.27316, ClipMapManager MB,13.46468, GCCount,68, PlayerPos,-68.89572,0.7444582,160.6617, WorkingSet MB,0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity SeaglideJunkFragment(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity tech_light(Clone) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Saving 87 batches to D:\program files\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0010 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 12,19,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 12,19,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 12,19,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,19,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,19,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,2 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,3 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,4 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,2 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,3 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,4 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,2 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,3 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,4 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,2 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,3 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,4 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,2 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,3 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,4 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,2 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,3 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,4 (level 1, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,6,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,6,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,7,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,7,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,8,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,8,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,9,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,9,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,6,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,6,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,7,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,7,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,8,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,8,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,9,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,9,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,6,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,6,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,7,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,7,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,8,5 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,8,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,8,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,9,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,9,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,6,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,6,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,7,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,7,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,8,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,8,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,9,6 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,9,7 (level 0, batch 13,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,6,8 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,6,9 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,7,8 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,7,9 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,8,8 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,8,9 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,9,8 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,9,9 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,6,8 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,6,9 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,7,8 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,7,9 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,8,8 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,8,9 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,9,8 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,9,9 (level 0, batch 13,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,3,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,3,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,4,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,4,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,3,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,4,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,3,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,4,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,0 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,3,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,0 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,4,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,0 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,0 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,1 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,2 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,3 (level 1, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,6,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,7,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,8,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,9,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,6,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,7,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,8,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,9,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,6,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,6,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,6,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,6,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,7,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,7,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,7,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,7,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,8,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,8,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,8,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,8,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,9,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,9,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,9,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,9,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,6,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,6,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,6,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,6,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,7,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,7,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,7,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,7,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,8,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,8,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,8,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,8,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,9,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,9,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,9,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,9,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,6,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,6,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,6,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,6,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,7,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,7,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,7,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,7,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,8,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,8,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,8,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,8,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,9,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,9,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,9,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,9,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,6,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,6,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,6,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,6,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,7,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,7,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,7,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,7,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,8,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,8,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,8,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,8,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,9,0 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,9,1 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,9,2 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,9,3 (level 0, batch 13,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 14,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 14,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 14,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 14,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 2, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 2, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,2,2 (level 2, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,0 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,1 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,2 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,3 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,0 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,1 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,2 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,3 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,0 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,1 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,2 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,3 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,0 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,1 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,2 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,3 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,0 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,1 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,2 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,3 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,0 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,1 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,2 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,3 (level 1, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,0,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,0,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,0,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,0,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,1,0 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,1,1 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,1,2 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,1,3 (level 0, batch 13,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 14,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 14,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 14,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 14,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 14,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 14,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 14,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 14,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 14,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 14,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 14,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 14,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 14,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 14,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 14,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 14,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 14,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 14,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 14,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 14,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 14,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,19,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,19,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,2 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,3 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,0,4 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,2 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,3 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,4 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,2 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,3 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,2,4 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,2 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,3 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,4 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,2 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,3 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,4 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,2 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,3 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,4 (level 1, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,6 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,0,7 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,6 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 0,1,7 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,6 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,0,7 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,6 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 1,1,7 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,6 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,7 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,6 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,7 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,0,6 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,0,7 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,1,6 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,1,7 (level 0, batch 13,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,8 (level 0, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,9 (level 0, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,8 (level 0, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,9 (level 0, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,0,8 (level 0, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,0,9 (level 0, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,1,8 (level 0, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 5,1,9 (level 0, batch 13,19,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,0 (level 1, batch 12,18,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,3,0 (level 1, batch 12,18,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,4,0 (level 1, batch 12,18,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 3,1,3 (level 1, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,0 (level 1, batch 12,18,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,3,0 (level 1, batch 12,18,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,4,0 (level 1, batch 12,18,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,1,3 (level 1, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,1 (level 1, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,2,2 (level 1, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,1 (level 1, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,3,2 (level 1, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,1 (level 1, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,4,2 (level 1, batch 12,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 14,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 14,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 14,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 14,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 14,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 14,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 14,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 14,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 14,18,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 15,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 15,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 15,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 15,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 15,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 15,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 15,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 15,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,2 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,3 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,4 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,3,2 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,3,3 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,3,4 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,4,2 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,4,3 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,4,4 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,2 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,3 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,4 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,3,2 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,3,3 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,3,4 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,4,2 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,4,3 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,4,4 (level 1, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,6,6 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,6,7 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,6,8 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,6,9 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,7,6 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,7,7 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,7,8 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,7,9 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,8,6 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,8,7 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,8,8 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,8,9 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,9,6 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,9,7 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,9,8 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,9,9 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,6,6 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,6,7 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,6,8 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,6,9 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,7,6 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,7,7 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,7,8 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,7,9 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,8,6 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,8,7 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,8,8 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,8,9 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,9,6 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,9,7 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,9,8 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,9,9 (level 0, batch 12,18,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 15,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 15,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 15,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 15,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 15,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 15,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 15,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 15,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 12,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 12,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 12,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 12,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 12,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,0,2 (level 2, batch 12,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,1,2 (level 2, batch 12,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 2,2,2 (level 2, batch 12,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,0 (level 1, batch 12,19,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,0 (level 1, batch 12,19,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,0 (level 1, batch 12,19,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,0,0 (level 1, batch 12,19,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,1,0 (level 1, batch 12,19,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,0 (level 1, batch 12,19,15, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,1 (level 1, batch 12,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 4,0,2 (level 1, batch 12,19,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 12,18,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 12,18,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 12,18,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 12,18,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 14,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 14,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 14,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 14,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 14,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 14,18,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 16,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 16,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 16,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 16,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,18,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,18,16, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 16,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 16,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 16,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 16,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,18,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,1 (level 3, batch 13,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,1 (level 3, batch 13,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 3, batch 13,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 3, batch 13,19,17, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 15,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 15,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 15,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 15,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 14,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 14,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 15,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 15,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 15,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 15,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 14,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 14,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 14,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 14,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 16,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 16,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 16,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 16,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,18,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,0,0 (level 3, batch 13,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 0,1,0 (level 3, batch 13,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 3, batch 13,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 3, batch 13,19,18, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 14,17,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 14,17,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,2 (level 2, batch 14,17,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 14,17,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 14,17,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,2 (level 2, batch 14,17,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 14,17,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 14,17,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,2 (level 2, batch 14,17,14, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,2 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,3 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,0,4 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,2 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,3 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,1,4 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,2 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,3 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 2,2,4 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,0,2 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,0,3 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,0,4 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,1,2 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,1,3 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,1,4 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,2 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,3 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 3,2,4 (level 1, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,0,6 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,0,7 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,0,8 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,0,9 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,1,6 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,1,7 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,1,8 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 8,1,9 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,0,6 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,0,7 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,0,8 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,0,9 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,1,6 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,1,7 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,1,8 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForSleep in SerializeAsync of cell Cell 9,1,9 (level 0, batch 12,19,14, state QueuedForSleep) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,0 (level 2, batch 14,17,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,0,1 (level 2, batch 14,17,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,0 (level 2, batch 14,17,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,1,1 (level 2, batch 14,17,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,0 (level 2, batch 14,17,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Failed assert: see log UWE.Utils:Assert(Boolean, String, Object) Utils:Assert(Boolean, String, Object) EntityCell:GetSerialData(ProtobufSerializer) CellManager:SaveCacheBatchCells(BatchCells, String, Boolean) CellManager:SaveCacheBatchCells(BatchCells) CellManager:SaveAllBatchCells() c__Iterator28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) SaveLoadManager:SaveAsync() c__Iterator6E:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unexpected state QueuedForAwake in SerializeAsync of cell Cell 1,2,1 (level 2, batch 14,17,15, state QueuedForAwake) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity metal1(Clone) was spawned in batch 12,18,13, block 2030,2966,2228, wspos (-17.1, -73.7, 180.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity metal1(Clone) was spawned in batch 12,18,13, block 2031,2952,2228, wspos (-16.8, -87.1, 180.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unregistering child entity HoleMesh (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Batch 15,18,14 is still processing cells. Try again later. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Batch 15,18,14 is still processing cells. Try again later. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,2 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity metal1(Clone) was spawned in batch 12,18,13, block 2030,2940,2228, wspos (-17.2, -99.8, 180.1), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,2 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,2 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,2 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,2 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,2 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,2 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,2 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,2 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_07_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_06_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_05_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_04_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_03_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_02_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_01_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 3,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruitLODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 5,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 5,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 5,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 5,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 5,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 5,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 5,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 5,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 5,6,3 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 2,6,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 7 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 2,6,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 6 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 2,6,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 5 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 2,6,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 4 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 2,6,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 3 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 2,6,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 2 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 2,6,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos 1 was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 2,6,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_00_geos was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,18,16 cell 2,6,4 L0 root/REFERENCE TO MISSING PARENT OBJECT: fruit_LODs was spawned in batch 12,19,12, block 2048,3040,2048, wspos (0.0, 0.0, 0.0), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity metal1(Clone) was spawned in batch 12,18,13, block 2031,2926,2228, wspos (-16.8, -113.7, 180.1), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity metal1(Clone) was spawned in batch 12,18,13, block 2030,2909,2228, wspos (-17.2, -130.1, 180.2), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: CellManager::EstimateBytes total ms: 4.2357 self ms: 4.2357 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) L0: EstimateCompactOctreeBytes total ms: 1.2819 self ms: 1.2819 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Heartbeat CSV, time s,536.2469, GC.GetTotalMemory MB,487.5586, OctNodes MB,7.247925, CompactOctrees MB,70.35164, CellManager MB,10.13138, ClipMapManager MB,24.36385, GCCount,70, PlayerPos,334.3429,0.9470749,662.1508, WorkingSet MB,0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Entity Landscape/Cells/Batch 14,19,17 cell 1,1,2 L2 root/Skyray(Clone) was spawned in batch 14,22,17, block 2370,3551,2861, wspos (322.6, 511.3, 813.5), but the batch was not loaded. Shouldn't really happen. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Crash!!! SymInit: Symbol-SearchPath: '.;D:\program files\Steam\steamapps\common\Subnautica;D:\program files\Steam\steamapps\common\Subnautica;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Yukki' OS-Version: 10.0.14393 () 0x300-0x1 D:\program files\Steam\steamapps\common\Subnautica\Subnautica.exe:Subnautica.exe (00007FF74AB20000), size: 22249472 (result: 0), SymType: '-exported-', PDB: 'D:\program files\Steam\steamapps\common\Subnautica\Subnautica.exe', fileVersion: 5.4.3.62657 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFBD5380000), size: 1904640 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFBD2A80000), size: 700416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFBD1870000), size: 2215936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFBD5340000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFBD2660000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFBD06D0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFBD2910000), size: 1462272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFBD52A0000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.14393.0 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFBD27F0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.14393.51 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFBD5190000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFBD5240000), size: 364544 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFBD2B30000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.14393.82 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFBD36B0000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFBD2C70000), size: 1273856 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFBD33E0000), size: 2916352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFBCB1D0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFBD2810000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FFBD2370000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFBD3B50000), size: 335872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFBD3BB0000), size: 22056960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFBD2220000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FFBD1B40000), size: 7184384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FFBD1810000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FFBD1860000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFBD1A90000), size: 692224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FFBD17E0000), size: 81920 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFBD50D0000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.14393.447 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFBD2270000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFBCACD0000), size: 1191936 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFBD3080000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFBCFC80000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFBCF300000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (00007FFBC0060000), size: 1011712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.447 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFBD0D40000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.206 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFBD0CF0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFBC9E00000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.351 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFBD50C0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FFBCFC20000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (00007FFBCFC10000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0 D:\program files\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFBBFCE0000), size: 1515520 (result: 0), SymType: '-exported-', PDB: 'D:\program files\Steam\gameoverlayrenderer64.dll', fileVersion: 3.75.32.7 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFBD30B0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFBCFF70000), size: 610304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.14393.0 D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll:mono.dll (00007FFBADF90000), size: 2994176 (result: 0), SymType: '-exported-', PDB: 'D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Mono\mono.dll', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FFBD0F60000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FFBD3220000), size: 1421312 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.14393.479 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FFBCFDA0000), size: 155648 (result: 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(00007FFBC0E40000), size: 1884160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap64.dll', fileVersion: 3.2.0.96 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFBD3720000), size: 4362240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\WTSAPI32.dll:WTSAPI32.dll (00007FFBCEBB0000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WTSAPI32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\nvapi64.dll:nvapi64.dll (00007FFBCB290000), size: 4173824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvapi64.dll', fileVersion: 21.21.13.7633 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFBD2F70000), size: 651264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\SYSTEM32\sxs.dll:sxs.dll (00007FFBD1620000), size: 622592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\sxs.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FFBCA4C0000), size: 593920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFBD0DE0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FFBC6480000), size: 270336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (00000000082E0000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFBC9740000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFBC5CA0000), size: 520192 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFBBC120000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFBBE420000), size: 999424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFBD1260000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFBD1160000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FFBD1250000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFBCD350000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFBCD2A0000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.14393.0 D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll:fmodstudio.dll (00007FFBAD8D0000), size: 3649536 (result: 0), SymType: '-exported-', PDB: 'D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\fmodstudio.dll', fileVersion: 0.1.8.14 C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (00007FFBCF2E0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFBCD180000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.14393.0 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFBC9700000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFBCE5F0000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFBD0400000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFBCED20000), size: 1593344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.14393.0 C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (00007FFBC6440000), size: 258048 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFBCD470000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFBCDDE0000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFBB2140000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.14393.479 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFBCDE40000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.14393.576 C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (00007FFBCE2B0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (00007FFBCD5D0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 10.0.14393.0 D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll:CSteamworks.dll (00007FFBCC7A0000), size: 167936 (result: 0), SymType: '-exported-', PDB: 'D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\CSteamworks.dll', fileVersion: 1.24.0.0 D:\program files\Steam\steamapps\common\Subnautica\steam_api64.dll:steam_api64.dll (000000005A440000), size: 225280 (result: 0), SymType: '-exported-', PDB: 'D:\program files\Steam\steamapps\common\Subnautica\steam_api64.dll', fileVersion: 2.89.45.4 D:\program files\Steam\steamclient64.dll:steamclient64.dll (00000000597A0000), size: 13197312 (result: 0), SymType: '-exported-', PDB: 'D:\program files\Steam\steamclient64.dll', fileVersion: 3.75.32.7 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFBD23E0000), size: 1871872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.14393.351 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FFBD1800000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFBD2DB0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.14393.0 D:\program files\Steam\tier0_s64.dll:tier0_s64.dll (00000000595B0000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'D:\program files\Steam\tier0_s64.dll', fileVersion: 3.75.32.7 D:\program files\Steam\vstdlib_s64.dll:vstdlib_s64.dll (0000000058980000), size: 442368 (result: 0), SymType: '-exported-', PDB: 'D:\program files\Steam\vstdlib_s64.dll', fileVersion: 3.75.32.7 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFBC0DE0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 10.0.14393.0 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FFBD1450000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SSPICLI.DLL', fileVersion: 10.0.14393.576 C:\WINDOWS\system32\apphelp.dll:apphelp.dll (00007FFBCFD10000), size: 499712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\apphelp.dll', fileVersion: 10.0.14393.0 D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\UnityUWE.dll:UnityUWE.dll (00007FFBBFF60000), size: 249856 (result: 0), SymType: '-exported-', PDB: 'D:\program files\Steam\steamapps\common\Subnautica\Subnautica_Data\Plugins\UnityUWE.dll' C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFBC58A0000), size: 1646592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.14321.1024 ========== OUTPUTING STACK TRACE ================== 0x00007FF74B77B41A (Subnautica) RemapPPtrTransfer::GetGenerateIDFunctor 0x00007FF74B77B901 (Subnautica) RemapPPtrTransfer::GetGenerateIDFunctor 0x00007FF74B71A7AC (Subnautica) ListElement::GetNext 0x00007FF74B7190A2 (Subnautica) ListElement::GetNext 0x00007FF74AF656EF (Subnautica) Mesh::GetMeshCompression 0x00007FF74AC3796F (Subnautica) JobQueue::Exec 0x00007FF74AC37C04 (Subnautica) JobQueue::ProcessJobs 0x00007FF74AC37C9B (Subnautica) JobQueue::WorkLoop 0x00007FF74AE28458 (Subnautica) Thread::RunThreadWrapper 0x00007FFBD2A88364 (KERNEL32) BaseThreadInitThunk ========== END OF STACKTRACE =========== **** Crash! ****